Bachelor of Applied Business Administration - Finance
However, for those students who wish to discover the sector and to test their interest, this is also a useful course. Dowiedz si wicej zobacz infografik i czytaj bloga. Students who wish to pursue a career in capital markets should prepare themselves with a thorough understanding of the ethical principles and professional standards. At AOT, this includes:
Lernen interaktiv: cMOOCs und xMOOCs
This practical training includes such essentials as negotiating contracts and deals, pitching ideas, and working with talent. Other highlights include the use of new communication technologies and learning how to create a professional identity that best reflects the skills you have to offer.
A great business idea is nothing without a strong personality guiding it from concept to completion. There are different legal concerns for each area of the entertainment industry, and our curriculum will prepare you with a wide breadth of legal topics that cover the variety of real world scenarios that could arise in your career.
Specialized courses also cover the broad uses of recorded music in all aspects of entertainment, how to handle contract negotiations, and the legal aspects of managing intellectual property. Your last months in the Entertainment Business program will fi nd you bringing together the many aspects of your education to produce a compelling business feasibility study of an entertainment company or product.
The culmination of this research is a detailed activity that will cover the key elements of a business feasibility study, giving you a practical representation of your skills to show to potential employers. In addition, if you choose to follow an entrepreneurial route after graduation, your background and training will equip you to develop and pursue a formal business plan. The Business Plan Development Course requires students to incorporate the business skills students have developed over their course of study into research for their own business plan.
In this course, students draw on their business, management, and technical knowledge to create and develop a formal business plan.
Throughout the course, students receive feedback from their instructors and peers concerning the viability of their business plan in the entertainment industry.
This course covers the two main aspects to building a strong presence in the business and consumer market: In this course, students learn how to implement brand development strategies that help companies become icons within their industry. Students also learn how to use storytelling principles to strengthen a business and deliver a superior customer experience. Finally, students develop their own personal brand identity and create tools for real world business use. The Digital Marketing Course focuses on the development of effective marketing plans that promote entertainment within a dynamic digital environment.
The course takes an integrated approach to digital marketing through a combination of hands-on exercises, case analysis, and current industry research. Students will explore how to coordinate marketing initiatives across online and offline channels and between desktop and mobile audiences.
In addition to understanding the tools and techniques required to create a digital marketing plan, students will develop the skills to manage their own professional presence online. The Entertainment Business Finance Course focuses on the financial decisions and issues facing the entertainment industry professional.
Students develop financial projections including startup funds and pro forma income statements for their chosen business. Additional topics in the course include the development of financial decision-making skills, financial planning, capital management, operations expense management and personal finance. Students explore effective decision-making processes, power and influence, mentoring, leading organizational change, and investing in and managing relationships to achieve business goals.
In the Entertainment Business Master of Science Degree Program, the completion of a capstone project is required for graduation. The Business Plan is a comprehensive academic examination of a topic selected by the student. The project encompasses academic objectives and concepts learned from each course in the degree program. In their final course, students complete the written business plan and present the plan to faculty and peers.
Students in this course explore how the digital revolution has impacted the industry and learn strategies for protecting and exploiting rights in the digital domain. Students also analyze case studies to understand how the sports industry has evolved in light of changing technologies and the law. Finally, students in this course have the opportunity to focus on the impact of the law on sports and examine how evolving trends are affecting the way sports agreements are structured.
In the Media Literacy and Research Methodologies Course, students will review media studies literature using various resources. Utilizing the skills that they acquire from this course, students will work throughout the program to develop their thesis and media project focusing their efforts on making changes to their personal practice or workplace.
Students will start development of media research proposals, create a literature review based upon their research, examine the progress of research questions formation, and study various research methods, learning which are appropriate to various types of research questions. Negotiation and deal-making are essential business skills that enable entertainment business professionals to grow companies, establish a strong business presence, and enhance product development.
In this course, students explore the skills needed to become a strong negotiator and deal-maker, through instruction in topics like deal-structuring skills, self-awareness and negotiation skill development, tools and concepts for negotiation preparation, negotiation and deal-making role-playing, and critiquing the role-playing scenarios.
Students in the Project and Team Management Course are responsible for two main objectives. The first involves learning the principles of project management, including: The second objective requires students to explore the various factors of team management and creating a productive team, including: This course addresses management practices within the sports and entertainment industry, with an emphasis on sports management practices and operational scenarios.
Students in this course explore professional and amateur athletics, organizational structures, sports operations and logistics, and sports business models.
This course explores topics and concepts pertaining to sports marketing and the role of sports sponsorships and the media.
Student are placed in real-world scenarios requiring the application of problem-solving techniques to resolve sports marketing and sponsorship issues. Students then apply their knowledge to develop a sports marketing plan for their Business Plan Thesis project.
The Entertainment Media Publishing and Distribution Course focuses on issues currently affecting media publishing and distribution. Students will study traditional as well as new digital publishing and distribution models. The course also addresses issues within the industry such as piracy, social media, digital rights management, and legislation. Students will explore strategies for protecting and monetizing their creative content and will utilize traditional as well as new distribution models to develop a publishing and distribution plan for their chosen business.
In this course, students explore the skills needed to become a strong negotiator and deal-maker, through instruction in topics like deal-structuring skills, self-awareness and negotiation skill development, tools and concepts for negotiation preparation, development of deal memos and contracts, negotiation and deal-making role-playing, and critiquing the role-playing scenarios.
The Product and Artist Management Course addresses management issues and scenarios that apply to artist management and gives students tools and strategies to help resolve these issues. Students in this course also address product management and its unique issues including the interconnectivity of artist and product management activities. Finally, students have the opportunity to apply these advanced management techniques to their specific entertainment field and examine how these principles can be applied to their business projects.
Columbia University in the City of New York. Welche Chancen, aber auch welche Risiken gibt es? Online-Bildungsangebote fordern das herkömmliche Bildungssystem geradezu heraus. Online-Kurse, die offen und in der Regel für alle zugänglich sind. Das gilt auch in Deutschland: Hier startete im Herbst iversity und bejubelte zum Jahresende bereits mehr als eine Viertelmillion Studierende. Dabei gab es E-Learning auch schon vorher, neu ist die Idee also nicht, wenn man an Fernstudiengänge oder Videos von Lehrveranstaltungen denkt.
Was als Bildungsexperiment begann, führte zu Udacity , der ersten Online-Akademie, die überwiegend Informatikkurse anbietet. Kostenlos, frei verfügbar und didaktisch fürs Internet aufbereitet.
In einem Interview mit Spiegel online erklärt Thrun: Genau wie an den Universitäten haben die meist englischsprachigen MOOCs einen Vorlesungsplan und sind in einzelne Lektionen unterteilt. Die Inhalte sind für die die Online-Vermittlung konzipiert und eigens dafür produziert. Konnektivismus geht davon aus, dass Wissen nicht nur in einer Person liegt, sondern auch in den Verknüpfungen mit anderen, beispielsweise über das Internet.
Die Universität hatte in ihrem Vorlesungsverzeichnis die Online-Varianten ihrer Kurse hinter der Kursnummer mit einem x bezeichnet.
Das sind direkte Anweisungen und die Überprüfung von Wissen durch Tests. Ein kostenloser Zugang zur Universität von jedem Ort der Welt aus, Bildung für alle auch an sogenannten Elite-Universitäten, das könnte für Schwellenländer und Entwicklungsländer vollkommen neue Möglichkeiten bieten.
Doch ohne stabile Internetverbindung und ohne englische Sprachkenntnisse sind die Grenzen schnell erreicht. The Centennial College Television and Film — Business program is a unique program that prepares you to take on the business aspects of the television and film production industry. Today's film and television producers need more than just good ideas and a crew to get their projects off the ground.
They need people with the skills to handle the financing, management, legal, distribution and business affairs. The two-semester — Television and Film - Business graduate certificate program offered by the School of Communication, Media, Arts and Design emphasizes the importance of an entrepreneurial spirit and a global outlook. As such, you explore the legal, financial and regulatory frameworks of the industry and develop skills necessary for producing in the current Canadian and international market.
To round out your training, you complete a field placement that allows you to gain experience in the industry prior to graduation. This graduate certificate program requires you to have and use a mobile computing device that meets or exceeds the recommended hardware and software requirements. After applying, applicants will receive a letter advising how to book the program admission session.
Are you an International Student? Apply directly to Centennial College here.