Merchant / Trade-oriented games
Steam , GOG Read more: Dominators is a strategic RPG set within a similar living universe. Thanks for any help. Accessible in both its setting and rules, Civilization IV is a game for everybody and still the best of a series that has rarely disappointed. While Civilization V is a fine game in its own right, its predecessor is more challenging and altogether more comfortable filling that extraordinary timeframe with interesting decisions and dilemmas.
From real-time classics to modern turn-based favorites, these are the best strategy games on PC.
Actually, I have Recettear, but I lost my progress in it and I've been reluctant to start all over again. I was quite far in. More topics from this board So do PC master race appreciate games more? Keep me logged in on this device. Forgot your username or password? Wolfenstein Wolfenstein 4 years ago 1 I'm looking for a fun, in-depth trade simulation game.
If possible, something where you can enhance cities and make them bigger or smaller based on how you trade with them. Preferably where you play a single character or caravan, but something like Patrician would work as well. Games that aren't necessarily about trade but has a system where trade is important or a large aspect of the game would work as well. Thanks for any help. The oldest, largest and most accurate video game database covering over platforms from to date!
The player usually plays the role of an individual travelling trader, or merchant company, or a nation, with the process of trade is conducted manually not computer automated.
Depending on the game, profit may be obtained by the player through manually selecting and buying goods in one location and selling them at another location shops, towns, planets, etc. Obtaining profit through trade is usually explicitly expressed throughout the game or through official sources e. Trade must be conducted by the player manually. Thus, gameplay may consist of the player researching goods and price differences for a profitable route. Computer-assisted scripts may be provided optionally to the player e.
Limitations Does not apply to games where although trade may exist as an integral part of the game, it is automatically set though a computer animated script which may be manually created within the game , thus does not require the manual selling of goods or items i. The term trading simulation is commonly used in this respect.
To be limited from sport-themed managerial games, where the player can buy or sell players, etc. Avoid any sequel, remake or spin-off after the second game. Our look at the 1. Our review of the disappointing Jagged Alliance: That the studio have created an even more inventive, intelligent and enjoyable game already seems preposterous, but Invisible, Inc.
And, splendidly, Invisible, Inc. The reinvention of the familiar sneaking and stealing genre as a game of turn-based tactics deserves a medal for outstanding bravery, and Invisible, Inc. Everything from the brief campaign structure to the heavily customizable playstyles has been designed to encourage experimentation as well as creating the aforementioned tension.
Like Mark of the Ninja, this is a game that believes that information is power, and the screen will tell you everything you need to know to survive. The genius of Invisible, Inc. Revealed under the working title Incognita — retained as the name of the in-game AI — Klei switched the title to Invisible, Inc. A rare example of a clear focus testing triumph. The marvel of Invisible, Inc.
Direct from the developer or Steam. Mark of the Ninja, which is both precursor and prototype for Invisible, Inc. One is chess with guns and snakemen , the other is chess as played by Spider-Man and Worf also with guns and snakemen , who are also being attacked by a zombie army. Nowadays, it seems so sedate and subtle. The follow-ups offered a far wider range of tactical possibility, but the purity of this — people with guns versus aliens with guns and psychic powers — was and is so brilliantly tight.
This is not even to mention that the Enemy Within DLC , with its mech units and augmented human units, manages to totally remix the game in a way that even the full-fat expansion packs of yesteryear rarely achieved.
In some ways, it goes too far to be fun, but in other ways it lobs so many surprises and thoughtful twists into proceedings that it would be insane to let it pass by you by. Flappy-handed British film critic Mark Kermode will sometimes dismiss a new release by flippantly comparing it to Unless one of your neighbours cuts your time short, that is. In the fourth official entry in the series, Firaxis created a 4X game that still seems to overflow with possibilities. The days of forcing players toward a simple military conquest victory were long gone but the series has never felt as open to personal choice as it did in the complete form of its fourth iteration.
While Civilization V is a fine game in its own right, its predecessor is more challenging and altogether more comfortable filling that extraordinary timeframe with interesting decisions and dilemmas. While not as bold or inventive as Alpha Centauri, Civilization is both the cornerstone of 4X strategy gaming and an evolving entity within the genre. Look at everything that will happen.
Because they return and because they never really leave it behind. Accessible in both its setting and rules, Civilization IV is a game for everybody and still the best of a series that has rarely disappointed.
It depicts conflict, but it also depicts progress and millennia of cultural wonders, and the whole experience is masterfuly narrated by Leonard Nimoy — still sorry, Mr Bean the perfect voice of Civilization.
Civilization VI is a fine game and builds intelligently on the foundations of Civ V, which was a very different game to IV. With a couple of good expansions and updates, it might even dethrone its predecessor one day.
Kieron reviews Civilization IV. Our Civilization VI review. Our review of the previous expansion. Our review of Civ V at release. Our Offworld Trading Company interview and early impressions. Warhammer has finally seen the light of day twice! Dawn of War is steeped in the blood and weird theological war cries of the 40K universe, and manages to add enough thematically suitable twists to the RTS template to make the setting more than a fresh lick of paint. The sequel removes the base-building and takes a similar approach to Warcraft III, adding RPG aspects, while its particularly strong standalone expansion Chaos Rising even manages branching storylines.
For more 40K, try Armageddon , a solid turn-based wargame. The joy of unwinnable skirmishes. Our Dawn of War: Soulstorm verdict Read more: Has a game ever captured the splendour and loneliness of space better? You could make an argument for the Elites and EVEs of the world, but Homeworld is at least worthy to drift alongside them in the laser leagues.
There are huge lightshows to observe, as fleets clash against the backdrop of infinity, but Homeworld is about the journey as well as the fights along the way. The minimalist interface seems designed not only as a functional design choice but as a way of leaving as much of the vision revealed as possible at all times.
Each mission is a step — larger than any mankind has ever taken — and they are constructed to communicate the interconnected nature of the locations and events. The missions themselves achieve a form of tactical purity — cut loose in three dimensions, and mostly free of anything resembling terrain and cover, your ships rely on your judgement above all else. Our review of the remastered collection.
Our interview with Gearbox regarding the remastered collection. Our interview with composer Paul Ruskay. King of Dragon Pass is a strategy game that fell into our current timeline from another dimension. There are very few games that seem to have spawned no imitators, or that appear to have been drawn from whole cloth. However, every decision appears to change the world and your own story, with consequences sometimes spinning out over years, leading to new decisions and events that are often unexpected but always comprehensible within the carefully simulated reality of the game.
There are moral choices, military choices, economic choices, personal choices, spiritual choices — there are advisors to assist with those choices. They bicker, they exert influence, they age, they die. Everything in the game is utterly convincing and even years after release, the possibilities seem endless. King of Dragon Pass is so complex and complete, and yet so staggeringly different to any other game on this list, that it might have been made by aliens. Nobody else would know where to begin.
Members of the original team are now working on a spiritual successor, Six Ages. GOG , direct mobile and tablet versions. Remembering King of Dragon Pass. In the beginning, there was Total Annihilation. The beginning, in this instance, is , the year that Duke Nukem Forever went into production. Supreme Commander followed 10 years later. Total Annihilation designer Chris Taylor was at the helm for the spiritual successor and decided there was only one way to go. Starting units are soon literally lost in the shadow of enormous spiderbots as orbital lasers chew the battlefield to pieces.
Forged Alliance is a standalone expansion that bolsters the base game with loads of extra units, an entirely new faction, new maps and a new singleplayer campaign. Nothing else matches the scale of Supreme Commander but if it leaves you wanting more, go back to Total Annihilation rather than forward to Supreme Commander 2.
Our Chris Taylor interview. Have you played…Supreme Commander: Set in the Middle Ages, covering extended to a start date through post-release expansions , Crusader Kings II simulates dynasties rather than nations, or realms. Famous as an engine for stories, Crusader Kings II is the game that most closely resembles Game of Thrones or, for that matter, actual medieval history. Popes are overthrown, unwanted children vanish into the tower never to be seen again…incest occurs.
With all the attention that is rightfully spent on the storytelling and alternate histories, the cold hard mechanics of Crusader Kings are sometimes overlooked. Underneath the character-based dramas, tragedy and comedies that play out, there are superb and unusual military strategies to unpick, as well as the great and complex game of diplomacy and hierarchical struggle. The frequently updated Game of Thrones mod is likely to be the best Game of Thrones game unless Paradox decide to negotiate the license themselves.
Direct from Paradox , Steam. Sengoku is another Paradox title that feels like a test-run for Crusader Kings II, in the titular period. The closet game in terms of character-based strategy is probably King of Dragon Pass, which you can find on this page.
Powermonger is an early example of character-based strategy, with individual people to observe and mourn. Our Passage of India expansion interview. Our look at Crusader Kings 2 in Our Sword of Islam expansion interview. Revisiting the game now, particularly in light of the excellent Firaxis remake, can be a sobering experience.
Why is it possible to send soldiers into battle without a weapon? Why is the interface so unfriendly to newcomers? Why why why why why? UFO is riddled with irritations.
The Battle of Wizards. Official sequel Terror From the Deep is more of the same, with the difficulty increased and the Lovecraftian depths plumbed. In a perfect world, something will come along and handily leapfrog this turn-based mechs vs giganto-beasts follow-up to FTL, any day, but in terms of what strategy game we would go out and tell almost anyone to go out and play right now?
There is no other answer. Into The Breach throws out every millilitre of superfluous strategy bathwater without losing even a single bit of baby in the process. It asks you to focus only on the most immediate problem to hand: Action counts; failing to do something useful with one of your three units almost always spells doom. Only the opposite is true: To show anything else would take time, and taking time would only make it baggy, and it is precisely because Into The Breach is not baggy in the slightest that it feels like such a currently final word on how to make a turn-based strategy game.
It just gets on with the job. Despite its minimalism, Into The Breach also functions remarkably well as a story game — but, just as with its action, it only gives you the broadest strokes of how and why your mech pilots are travelling back through time to try and prevent the near-destruction of Earth by giant bugs from god-knows-where, leaving your imagination to fill in the rest. Which, again, is exactly why it works so well. Steam , GOG , Humble. BattleTech offers a far more decompressed and statty take on mech combat, if ITB is all too minimal for you.
See below for a summary of the full roster. What about the lack of any Age of Empires whatsoever? What about King of Dragon Pass squeaking into the top five? Something to do with misaligned nodes and a cup of tea that we spilled on the mainframe. Diverse in playstyle, difficulty, mechanics and setting, it might well be the richest genre in all of Gamesdom, and this list is as much a celebration of that as an attempt to make games fight one another. We update this piece every year — new to it now are eleven games, most of which blessed us with their presence in or , but say hello to golden oldies XCOM how is it six years old already?
Red Alert 2 and Dune 2. Tagged with AI War: Forged Alliance , Warhammer If you click our links to online stores and make a purchase we may receive a few pennies. Find more information here. Paradox Interactive acquire Age of Wonders 3 studio. BioWare release a mission's-worth of footage from Anthem.
Charity speedrunning marathon Awesome Games Done Quick starts today. Grief-battling platformer Overcome announced. You can also change pages using the arrows beneath or below the image at the top of each page, or using your arrow keys: MicroProse Conventional wisdom for strategy — hell, almost any genre — is to go bigger each time.
Hearts of Iron IV Developer: Paradox Development Studio Publisher: Paradox Interactive A prolonged development cycle is sometimes cause for concern but in the case of Hearts of Iron IV, it was a sign that Paradox were paying close attention to feedback and ensuring that their fourth WWII era strategy game was the best and most accessible in the series.
Released on the 72nd anniversary of the Normandy landings. War of The Chosen Developer: Imperialism 2 Developer: Frog City Software Publisher: Darklords Rising Developer: Red Orb Entertainment The peak of the turn-based Warlords series.
Dune 2 Legacy Developer: Open source collaboration, based on the work of Westwood Studios Publisher: The Battle for Wesnoth Developer: Red Alert 2 Developer: Ground Control Developer: The Fallen Lords Developer: Offworld Trading Company Developer: New World Computing Publisher: Frozen Synapse Developer: Mode 7 For five seconds at a time, Frozen Synapse allows you to feel like a tactical genius. Shiro Games Wyvern, armoured bears, shield maidens, draugr: The Banner Saga 2 Developer: Versus Evil The original Banner Saga missed out on our list but the sequel brings enough improvements to the tactical combat that it has broken through the last of our resistance and taken a spot.
Steam , GOG Read more: Reign of Chaos Developer: Deserts Of Kharak Developer: Deserts of Kharak review Have you played Deserts of Kharak?
Endless Space 2 Developer: Sega For a genre of game that asks you to push ever-outwards, 4X sure can be conservative. Steam What else should I be playing: Endless Space 2 review , How to make your own faction in Endless Space 2